Sunday, October 18, 2015

MAJOR MOTOKO KUSANAGI - Figma "Ghost in the Shell: Stand Alone Complex" Figure


With this past week's pre-order announcement of the Figma Motoko Kusanagi from the new "Arise" series movie, I realized that (despite my excitement at the time) I never posted a look at the first Figma Major: Figma's "Stand Alone Complex" version. At this point in time, reviews are available aplenty, so it really isn't worth going into too much detail. It's also worth noting that, now that the "new figure shine" has had time to temper a bit, I can make a more honest assessment of this figure. Short version: it's good. Not great. I'm glad to have it, but certainly wouldn't mind another take on the character.

 Figma's Motoko can hit most all of the poses shown on the box, which is good. It took some patience for me to get some of them down (but, remember, I'm kind of awful at posing), but I think she looks really terrific in most of the action poses I could manage. The accessories work well with her, for the most part, but the hair and faces can be annoyingly loose.

I generally like the sculpt, but there's something a bit "spindly" about the legs, and lower torso part of the pants come across as a little "diapery". Otherwise, she's great. I like the way the jacket was done, but the extra chest piece is useless - it doesn't help with across-chest posing as advertised in any way.

I've used the Gutto Kuru pistol blast effect in one of the shots below, but otherwise everything is what came with the Figma. I'll be taking a look at the rest of my Ghost in the Shell Motoko Kusanagi collection in the next couple of posts...








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